Gilles Beloeil
Pr. concept artist @ Invoke | Wizards of the coast
Montréal, Canada
Summary
I've been a professional concept artist and illustrator in the game industry since 2007. Prior to that, I spent about six years in the Visual FX industry working as a Lighting Technical Director and digital matte painter. Additionally, since 2015, I've been teaching an environment painting and design class at CGMA.
Skills
Concept ArtConcept DesignEnvironment DesignIllustrationMatte PaintingArchitectural Design
Software proficiency
Photoshop
Medium by Adobe
Blender
Keyshot
Rebelle
Productions
Video Game
Assassin's Creed Origins
Year
2017
Role
Senior concept artist.
Company
Ubisoft Montreal
Video Game
Assassin's Creed: Unity
Year
2014
Role
Senior concept artist.
Company
Ubisoft Montreal
Video Game
Assassin's Creed III
Year
2012
Role
Senior concept artist.
Company
Ubisoft Montreal
Video Game
Assassin's Creed II
Year
2009
Role
Concept artist.
Company
Ubisoft Montreal
Movie
Happy Feet
Year
2006
Role
Lighter/compositer.
Company
Animal Logic.
Movie
Fantastic Four
Year
2005
Role
VFX Lighting TD
Company
Meteor Studios
Movie
Alone in the dark
Year
2005
Role
VFX lighting team lead
Company
Toy Box
Movie
Pinocchio 3000
Year
2004
Role
Lighting team lead
Company
Cinegroupe